================================================================


BEFORE YOU PROCEED:

* TODOA 2 - Duel at Belga Jer can only be played properly with the JK13 patch (included in this zip).  Read the JK13 instructions
for more info on it. JKVersions, a tool by The_MAZZTer that can be used to retrieve the original JK 1.00 EXE as required by JK13,
is also supplied with this zip.

* TODOA 2 - Duel at Belga Jer  has  savegames  disabled,  since it's meant to be played through in one sitting (and it won't take 
longer than two minutes anyhow).   So if you try to save and load the game when playing TODOA 2,  it's likely that JK will crash.



==JEDI KNIGHT ADDON MISSION====================================
Title                   : TODOA 2 - Duel at Belga Jer
File Name               : TODOA2.zip
File Size               : ~60 mb packed, ~190 mb unpacked
Author(s)               : Nikumubeki
Date of Release         : January 2016

Email Address           : nikumubeki@gmail.com
Misc. Author Info       : http://nikumubeki.tumblr.com

Story             	: Only one fortress remains in the way of total Imperial control over the planet of Belga Jer. Home to a 
			  senile  Jedi  fugitive  known  as Yerkov, his capability for Battle Meditation still poses a threat to 
			  Imperial forces on the planet. Put an end to his pathetic existence.

Description		: Made for the last Massassi Temple level pack in about two weeks in early Fall 2015.  It should provide
			  at least three (3) people a whopping two (2) minutes worth of gameplay.

Additional Credits to   : Check the "Credits" section for more info.

Beta Testers		: None.

Development machine     : i5-4670K 3.4 GHZ / 16 GB RAM / GeForce GTX 770 / Windows 8.1
Machine(s) tested on    : i5-4670K 3.4 GHZ / 16 GB RAM / GeForce GTX 770 / Windows 8.1

================================================================

* How to play *

1) Install the JK13 patch, if you already haven't done so (included with instructions in the JK13 directory of this zip file).

2) Extract the TODOA2 directory and "TODOA 2 - Duel at Belga Jer.bat" into your JK directory ( for example, C:\Games\Jedi Knight\ ).

3) Run "TODOA 2 - Duel at Belga Jer.bat" to play the mod.

================================================================

* Play Information *

Episode name            : TODOA 2 - Duel at Belga Jer
Level name(s)           : TODOA 2 - Duel at Belga Jer, Finishing Touches
JK version required     : JK13 (check the beginning of this document for more info)
Difficulty Settings     : Not implemented

New COGs                : Yes
New Textures:
  New MATs              : Yes
  New BMs               : Yes
New Objects:
  New 3DOs              : Yes
  New KEYs              : Yes
  New PUPs              : Yes
  New AIs               : Yes
New SFTs                : Yes
New WAVs                : Yes
New CMPs                : No
New PARs                : No
New SPRs                : No
New Briefings           : Yes
New Cutscenes           : Yes

* Construction *

Base                    : All of the architecture was made from scratch between August 24th 2015 and September 8th 2015
Editor(s) used          : ZED 2008-01-31, JOKE, MAT16, BMut, FontJedi, JKPaint, Paint Shop Pro 7, Adobe Photoshop CS5.1, Audacity,   and so many more!
Known Bugs              : Jedi Knight is a  very  old game that doesn't work well or at all with  modern systems,  so a lot of weird bugs might occur.
			  However, to minimize a lot of the bugs in TODOA 2,  make  sure  that you're not running other mods at the same time,  and to
			  be EVEN SAFER, please TEMPORARILY remove the file kyle.cog from your  \Jedi Knight\Resource\cog\  directory for the duration 
			  of TODOA 2.

			  TODOA 2 - Duel at Belga Jer has savegames disabled,  since it's meant to be played through in one sitting (and it won't take 
			  longer  than  two  minutes anyhow).  So if you try to save and load the game with this mod,  it's likely that JK will crash.

================================================================

* Credits *

> Voice actors:

  DAK 			- Darth Vader
  Istvanculus 		- CC-5294 Surman

> New music by:

  Laserschwert ( http://www.gog.com/forum/star_wars_tie_fighter_special_edition/my_orchestral_tie_fighter_soundtrack/ )

> Anthony Piggott for his permission to use resources (including voices, textures, the Stormtrooper transport) from his regrettably unfinished mod for
  Jedi Academy: Enter the Dark Lord. Grab it from: http://jkhub.org/files/file/1577-enter-the-dark-lord/
- darthbabe96 for his gun muzzle flashes ( http://jkhub.net/project/show.php?projid=672&section=downloads )
- Computer Music Magazine for various sound samples
- ceski, the author of Deus Ex: Unreal Revolution ( http://www.moddb.com/mods/deus-ex-unreal-revolution ) for various sounds (e.g. footsteps) and other resources
- Xzero for the JK13 patch (especially the new sabers) and a large array of resources from all fields (textures, sounds, models, etc.)
- Elmo for a large array of resources from all fields (especially from the "Elmo's Star Wars" and "The Lost Mercenary" projects)
- Emon for a large array of resources from all fields (especially from The Darkness Jaded project)
- Shred18 for Jedi Knight: Enhanced, the new Yoda model (starring as Jedi master Wada Yerkov) and other resources
- WildcatPhoenix for his permission to use the new AI barks (used for the troopers and rebel commandos) from the Deus Ex: Man in Black mod
- NeoMarz for the clone trooper models (the Snowstrooper reskin, however, was edited by me)
- Goit for some Magrucko Daines resources (mostly COG material).

> Texture credits: 
  CGTextures, PhilipK, Darth Alran
  Emon, Elmo, Darth NormaN/Battle Over Coruscant (mod for Jedi Academy)
  Dark Forces Mod for Jedi Academy, Sevristh
  Patrick Haslow, mslaf
> New lightsaber sounds from TheForce.net (I'm not sure if the original download exists anymore, I think it still did for the original TODOA way back in 2009)
- Original TIE Fighter soundtrack by: Michael Land, Peter McConnell and Clint Bajakian

================================================================

* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.

If you use the lightsabers (also known as GlowSaberX) from this mod, you
absolutely must give credit to Xzero in your mod's documentation. Same 
situation applies if you use any of the JK13 materials.

All interactive material in TODOA 2 can be considered free for use under the 
Creative Commons Attribution Non-Commercial license 
	http://creativecommons.org/licenses/by-nc/3.0/us

Simply put, if you want to use the level architecture, any of the 
models, textures and sounds that I've made, feel free to do so but you HAVE 
TO give me credit in your readme file. 

If you're using plenty of the other resources available in the mod, I advise you 
to include the full list of the credits as listed in this readme file.

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line). 

================================================================

